Robot Funland

Abou​t Us

Overview Process Management

Overview

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Co​mpany

Robot Funland is a Robot-themed Funland that provides both academic and practical programs for children between 6 and 18 years old. It develops a fun and creative environment merging modern and natural elements, so children can achieve their dreams happily and healthily.

Robot Funland will also strive to create an intelligent and green children's innovation and ​entrepreneurship park that integrates education, research, health, and recreation.
Features   

Learning ​Environment: merge modern and natural elements. 
Teaching Method: combine academic and practical programs. 
Courses Schedule: integrate education and health. 

Education Philosophy

Companion with love and patience.
Guidance with wisdom and experience.

Life Goal



Enjoy learning, enjoy exploring all our life! 

Mission

To develop children's talents & innovation ability. 
To cultivate children's leadership & social responsibility.

Innovation and ​​entrepreneurship start from childhood. The children will become a global young Robot Scientist, Entrepreneurs, and Educator!

The three steps to achieve the mission:
 ​Learn
         to equip yourself       
Practice
 to connect to the world
Contribute
 To make the world better

Process

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Learn              

Learning by playing
- Trigger interest
- Develop talents
- Perseverance
- Create own business 

Practice     

Practicing by making business
- Develop own projects
- Create own networks
- Mentor own students
- Manage own business 

Contribute

Contributing by doing charity
- Attend charity activities
- Promote excellent cultures
- Add life values
- Make a better world

Management Team

Love and patience are the essence of education. We welcome more happy families to join us in making the world better!
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Dr. Erric Newmen

President
Computer Scientist
Ph.D, MS & BS in Computer Science 
@ University of Maryland, College Park, USA
Dr. Erric Newmen has over 20 years of experience developing software and managing IT teams as CTO/IT director in the USA and Singapore.   

The projects he has developed for many multi-national companies include but are not limited to: Original Research that adds to the body of knowledge, Computer-based Training Programs, Multimedia Training Systems, 3D modeling, 3D gaming engines and simulations, Web-based Business Applications (including Data Mining, Document Management, Data Management, Process Optimization, Custom Search Engines), Banking and Finance Systems, eCommerce and Inventory Management Systems, School Management System, etc.
He also has 15 years of experience teaching computer science courses for kids. He is dedicated to mentoring children in developing games, Robots, and AI projects in fun and creative ways.

Dr. Joyce Li

Vice President
Advisor & Educator
Ph.D in International Business & Management
@ Adelaide University, Australia
Dr. Joyce Li has published several research papers in prestigious world magazines and books for master's and ​doctoral students in universities worldwide. More than 1000 academic researchers worldwide have also quoted her research papers.   

She has about 10 years of experience managing software development companies and conducting executive education programs. The programs include worldwide connections with government organizations, universities, and enterprises, mainly in Singapore, the USA, Australia, and China.   

She also has 15 years of ​experience managing educating children, focusing on brain development and personalized growth education. She is passionate about making more significant contributions to global education so that children can have greater creativity and stronger leadership in today's challenging globalized environment.

Kevin Newmen

CEO & CTO

Darren Newmen

CEO & CTO
Kevin and Darren are Twin Brothers. They had ​entrepreneurial ideas when they were 6 years old. They tried to sell the Lego toys they made to their neighbors. They wished to have Robots and flying cars from Santa Claus when they were 7. Then, they started learning robot coding to make robots themselves with their parent's guidance.

Since 7 years old, they have made a car robot, a spider robot, a snake robot, a crane robot, a ​delivery dog robot, and a humanoid robot with ​​Mindstorms Robot Inventor materials. They also made games with languages like Scratch, Python, C++, C#, etc. Some of those games, Roblox games called Fisks (a game of treasure hunting in a castle), Shatter (a game of collecting the energy orbs), and Fling Tower (a game of Fling) had attracted thousands of players from over 100 countries around the six continents. They also have over 2 million views for their game videos and shorts on YouTube.

They set up Robot Funland when they were 12 years old. They prepared everything themselves, including company logo design website, projects, and programs. They taught other kids about developing games and Robots.

They had a USA business and culture tour when they were 13 years old. They visited top universities like Stanford University and Berkeley as well as high-tech companies like Tesla, Amazon, Facebook, Google, Apple, and Microsoft. They also had a Chinese business and culture tour when they were about 14 years old. They visited top universities like Qing Hua University, Peking University, Fudan University, Jiao Tong University, and Zhejiang University, as well as high-tech companies like Baidu, Bytedance, Tencent, Suzhou Industrial Park, and Alibaba. The trips broadened their horizons and enriched their experiences.

They are targeting the development of many functional robots to help more people in the future. They also dream of creating physical Robot Funlands where more children can enjoy learning and exploring with guidance from elite mentors worldwide.

Dr. Raye Newmen

Consultant 
Educator 
Ph.D in Education
Postdoctoral in Cognitive Science 
@ Stanford University, USA
Dr. Raye Newmen has 40 years of experience managing institutions, research organizations, and knowledge companies. He has made significant contributions to the education and consultancy industry.