Robot Funland

Abou​t Us

Overview Process Management

Overview

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Co​mpany

Robot Funland is a Robot-themed Funland that provides both academic and practical programs for children between 6 and 18 years old. It develops a fun and creative environment merging modern and natural elements so children can achieve their dreams happily and healthily.

Robot Funland will also strive to create an intelligent and green children's innovation and ​entrepreneurship park that integrates education, research, health, and recreation.
Features   

Learning ​Environment: merge modern and natural elements. 
Teaching Method: combine academic and practical programs. 
Courses Schedule: integrate education and health. 

Education Philosophy

Companion with love and patience.
Guidance with wisdom and experience.

Life Goal



Enjoy learning, enjoy exploring all our life! 

Mission

To develop children's talents & innovation ability. 
To cultivate children's leadership & social responsibility.

Innovation and ​Entrepreneurship start from childhood. The children will become a global young Robot Scientist, Entrepreneur, and Educator!

The three steps to achieve the mission:
 ​Learn
         to equip yourself       
Practice
 to connect to the world
Contribute
 To make the world better

Process

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Learn              

Learning by playing
- Trigger interest
- Develop talents
- Perseverance
- Create own business 

Practice     

Practicing by making business
- Develop own projects
- Create own networks
- Mentor own students
- Manage own business 

Contribute

Contributing by doing charity
- Attend charity activities
- Promote excellent cultures
- Add life values
- Make a better world

Management Team

Love and patience are the essence of education. We welcome more happy families to join us in making the world better!
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Dr. Erric Newmen

President
Computer Scientist
Ph.D in Computer Science
Dr. Erric Newmen has over 20 years of experience developing software and managing IT teams as CTO/IT director in the USA and Singapore.   

The projects he has developed for many multi-national companies include but are not limited to Original Research that adds to the body of knowledge, Computer-based Training Programs, Multimedia Training Systems, 3D modeling, 3D gaming engines and simulations, Web-based Business Applications (including Data Mining, Document Management, Data Management, Process Optimization, Custom Search Engines), Banking and Finance Systems, eCommerce and Inventory Management Systems, School Management System, etc.
He also has 15 years of teaching computer science courses for kids. He is dedicated to mentoring children in developing games, Robots, and AI projects in fun and creative ways.

Dr. Joyce Li

Vice President
Advisor & Educator
Ph.D in International Business & Management
Dr. Joyce Li has published several research papers in prestigious world magazines and books for master's and doctorate students in universities worldwide. More than 1000 academic researchers worldwide have also quoted her research papers.   

She has about 10 years of managing software development companies and conducting executive education programs. The programs include worldwide connections with government organizations, universities, and enterprises, mainly in Singapore, USA, Australia, and China.   

She also has 15 years of experience educating children, focusing on brain development and personalized growth education. She is passionate about making more significant contributions to global education so that children can have greater creativity and stronger leadership in today's challenging globalized environment.

Dr. Raye Newmen

Consultant
Educator
PhD in Education, 
Postdoctoral in Cognitive Science at Stanford University
Dr. Raye Newmen has 40 years of experience managing  institutions, research organizations, and knowledge  companies. He has made significant contributions to the  education and consultancy industry.

Kevin Newmen

CEO & CTO

Darren Newmen

CEO & CTO
Kevin and Darren are Twin Brothers. They had entrepreneurship ideas when they were 6 years old. They tried to sell the Lego toys they made to their neighbors. They wished to have Robots and flying cars from Santa Claus when they were 7. Then, they started learning robot coding to make robots themselves with their parent's guidance.

Since 7 years old, they have made a car robot, a spider robot, a snake robot, a crane robot, a deliver doggy robot, and a humanoid robot with ​​Mindstorms Robot Inventor materials. They also made games with languages like Scratch, Python, C++, C#, etc. One of those games, a Roblox game called Fisks (a game of treasure hunting in a castle), had attracted about 4000 players from many countries around the six continents.

They set up Robot Funland when they were 12 years old. They prepared everything themselves, including company logo design, website, projects, and programs. They taught other kids about developing games and Robots.

They had a USA business and culture tour when they were 13 years old. They visited top universities like Stanford University and Berkeley as well as high-tech companies like Tesla, Amazon, Facebook, Google, Apple, and Microsoft. They also had a Chinese business and culture tour when they were about 14 years old. They visited top universities like Qing Hua University, Peking University, Fudan University, Jiao Tong University, and Zhejiang University, as well as high-tech companies like Baidu, Bytedance, Tencent, Suzhou Industrial Park, and Alibaba. The trips broadened their horizons and enriched their experiences.

They are targeting the development of many functional robots to help more people in the future. They also dream of developing physical Robot Funlands where more children can enjoy learning and exploring with guidance from elite mentors worldwide.